video game law

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Video Game Law in an Hour

Video Game Law in an Hour

Was priviledged last week to give a short talk to the students at the Faculty of Law, Thompson Rivers University. The presentation represented an attept to synthesize some highlights from the entire Video Game Law course into a semi-coherent one hour introduction. Slides attached below for anyone interested. jon

Kind piece on “Video Game Law” @ Flexible Learning site & some thank you’s

Link to: “Video Game Law” Offers Lectures and Rich Course Content Online | Flexible Learning Posting the article is just a good excuse to say thank you to a great number of people who encouraged and supported the current incarnations and experimentations of Video Game Law as a course. The order which follows is more or […]

Thoughts on the representation of Law in video games

Thoughts on the representation of Law in video games

Throughout the semester, we have learned about video game law, in other words, how the law regulates and hinge on video games. The name of the course could then have been “Video Games and Law”. But what happens if we reverse those two words? Does the meaning remain intact? Does “Law and Video Games” mean […]

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

Regulating digital (including video-games) or not: Law Society of B.C.’s 2019 Rule of Law Lecture

The third annual LSBC Rule of Law Lecture took place on Tuesday, June 25, 2019 at UBC Robson Square. The speakers addressed subjects that become more relevant in Video Game Law every year. Among the vexing questions are “To Regulate or Not to Regulate?” and how privacy law fits (or not) in a digital world. […]

Class 8 – 10/31/18; “From Wheelbarrows to Holodecks: Conundrums of Technology & Law in the Future of Video-Games” + “esports”

Class 8 – 10/31/18; “From Wheelbarrows to Holodecks: Conundrums of Technology & Law in the Future of Video-Games” + “esports”

Slides and video below… Jon

Class 6 – 10/17/18; “Consumers & Users As Creators & Connectors: Cases, Clauses, & Contexts” + “The Implications of Copyright Law on Video-game Streamers”

Class 6 – 10/17/18; “Consumers & Users As Creators & Connectors: Cases, Clauses, & Contexts” + “The Implications of Copyright Law on Video-game Streamers”

Slides & video from the class. Jon

Contractual Issues in Videogame Law and Possible Labour Law (and other) Solutions

Contractual Issues in Videogame Law and Possible Labour Law (and other) Solutions

I’m posting my final paper here in the spirit of the open access to information modelled by this class. The paper explores the potential application of labour law principles of collective bargaining to solve some of the problems with common contracts used in the videogame industry. Drawing heavily from ideas discussed in class, the paper […]

Special Issue  of UBC Law Review on “Digital Media, Video Games, And The Law” is out..

Special Issue of UBC Law Review on “Digital Media, Video Games, And The Law” is out..

Vol 46 No 3 (September 2013) – UBC Law Review Society There are now 3 copies on reserve in the library which could be very useful (depending on topic) as you craft papers for the course. jon

Introductory Essay – UBC Law Review Special Issue on Digital Media, Video Games, and the Law

Introductory Essay – UBC Law Review Special Issue on Digital Media, Video Games, and the Law

Was very privileged to be asked to write an Introductory Essay for the UBC Law Review’s upcoming Special Issue on Digital Media, Video Games, and the Law. With the permission of the Editors you can find it by clicking on the page below:             jon  

Epic Games To Pay $520 Milllion: A Win For The Rights of Gamers

Epic Games To Pay $520 Milllion: A Win For The Rights of Gamers

As this class comes to an end and I reflect on the course, I realize that I was most intrigued by the perspective of the rights of the gamer. I expected this class to focus on the rights of the developers and if the gamer rights would be discussed it would mostly be in the […]